Sunday, February 19, 2017

Bewitched

Part 2 of a Khamen and Candorra Adventure
Using Four Against Darkness

After their meeting with the medusa, our heroes departed from the grove to seek the sorcerer.. They ran into a range of impassable mountains so they took a detour. They came to another grove with an altar in it. Khamen approached the altar and was immediately struck by a sense of ennui. He knew that his defense would suffer.

After a little while the woods cleared and the party traveled through rolling hill. At the top of the hill several beautiful ladies lounged upon the grass. Khamen called out a friendly greeting but the women responded angrily. They donned bronze helmets, took up spears and shields, and charged in a phalanx at our heroes.

"Amazon warrior women!" warned Candorra. She stepped forward with her bow and started shooting. Two of the warriors dropped dead. But the phalanx quickly overran their position. Their spears darted out, stabbing Candorra repeatedly. Badly wounded, she tried to retreat but they followed doggedly. Wynne stepped forward and blocked the pursuit. She took a wound but managed to overcome a warrior. A seesaw battle then ensued, with all of our heroes taking wounds. Finally, the Amazons were overcome. Wynne healed Candorra then bandaged herself and Khamen.

They continued their journey, winding through hill and dale. At one point they ran into a nest of snakes, but the creatures fled. Finally, they came across a ruined temple. A man was lounging upon the portico. He rose and greeted the party.

"I know why you are here. The medusa has sent you to capture me, but you will be the ones in chains!"

He began to mutter an incantation while waving his hands about. Suddenly, Candorra remembered the wand she found on the bridge. She pulled it out and unleashed its power. A blast hit the sorcerer; he looked stunned. Then he collapsed to the ground.

Wynne checked him out. "Asleep!"

They bound and gagged him, then returned to the medusa. While standing behind him she had the party hold his head and pry open his eyelids.

The medusa spoke: "In a minute, I will stand before you so you can see your handiwork. Of course, it will be the last thing you see as you turn into stone. There is but one way to save yourself - remove the curse!"

"If you turn me to stone then you will remain that way forever!" the sorcerer replied.

"If you won't remove the curse I will stay this way forever anyway. At least I will have my revenge!"

She moved closer to the sorcerer and began to sidle around him. As she did she kept speaking to him. He could hear his doom approach. Finally he cried out "Alright, I'll do it! Just stop!"

"Make it quick!"

The sorcerer uttered a spell. Suddenly, the hideous medusa transformed into a beautiful lady.
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A few days later the party was aboard a ship headed for home. They had the Rod in their possession, along with a sizable chest filled with gold. The former medusa, a lady named Melodia, elected to remain on the island. She was herself a powerful sorceress and would be able to keep the sorcerer imprisoned so he could not curse any one else.

Game Notes

  • I ran this adventure as a hex-crawl rather than a dungeon crawl.
  • Because the boss was from Greek myth I crafted a Greek-themed adventure.
  • I've been trying to level Candorra up so that I can play the next published adventure (Three Rings). Alas, she botched her experience roll! 


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